Where Microsoft had pressure from game developers and hardware companies to create DirectX 12, Khronos Group took a different route and leveraged much of AMD's work on their own low-level Mantle API to create Vulkan. Microsoft is in charge of the DirectX world, and it only works on Windows platforms Khronos Group handles OpenGL/Vulkan, and they support multiple platforms-including most smartphones and tablets via OpenGL ES. There are plenty of differences, just as there are differences between OpenGL and DirectX 11.
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